DebugServer2
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Headers
DebugServer2
Target
Windows
Thread.h
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//
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// Copyright (c) 2014-present, Facebook, Inc.
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// All rights reserved.
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//
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// This source code is licensed under the University of Illinois/NCSA Open
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// Source License found in the LICENSE file in the root directory of this
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// source tree. An additional grant of patent rights can be found in the
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// PATENTS file in the same directory.
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//
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#pragma once
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#include "DebugServer2/Target/ThreadBase.h"
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namespace
ds2 {
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namespace
Target {
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namespace
Windows {
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class
Thread :
public
ds2::Target::ThreadBase
{
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protected
:
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HANDLE _handle;
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protected
:
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friend
class
Process;
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Thread(Process *process, ThreadId tid, HANDLE handle);
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public
:
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virtual
~Thread();
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public
:
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virtual
ErrorCode terminate()
override
;
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public
:
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virtual
ErrorCode suspend()
override
;
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public
:
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virtual
ErrorCode step(
int
signal = 0,
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Address
const
&address =
Address
())
override
;
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virtual
ErrorCode resume(
int
signal = 0,
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Address
const
&address =
Address
())
override
;
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public
:
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virtual
ErrorCode readCPUState(Architecture::CPUState &state)
override
;
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virtual
ErrorCode writeCPUState(Architecture::CPUState
const
&state)
override
;
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protected
:
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virtual
void
updateState()
override
;
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virtual
void
updateState(DEBUG_EVENT
const
&de);
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};
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}
// namespace Windows
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}
// namespace Target
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}
// namespace ds2
ds2::Address
Definition
Types.h:95
ds2::Target::ThreadBase
Definition
ThreadBase.h:22
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